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Ara Manassyan

Sound Designer, Technical Sound Designer

Experience

9 Years

Software

Nuendo and Cubase, Pro Tools, Ableton Live, Logic Pro, Reaper, Wwise, FMOD, Unreal Engine, Unity, Perforce, Git

Instruments

Piano

I offer sound design, audio implementation, back and forth with client for iteration and polishing.

I do:
Crisp, readable hit responses, weapon SFX, creature audio, and custom foley built for clarity in dense, competitive mixes.

Direct runtime integration in Unreal Engine 5 and Wwise / FMOD, utilizing Blueprints, state machines, and dynamic parameter routing to ensure systems run cleanly and within performance budgets.

Fast onboarding into established version-control pipelines (Perforce / Git), organized asset management, and proactive communication across remote production teams.

Location: Los Angeles, CA (Remote-ready home studio)

Core Disciplines: Technical Sound Design, Combat Sound Design, Foley Capture & Editing, Audio Implementation, Dialogue Post-Production Tools

Contract Availability: Open to embedded co-development contracts, asset-package outsourcing, and short- or long-term interactive audio support.

Experience: Riot Games (2XKO), independent game titles, and post-production engineering.

All portfolio audio assets represent original, human-crafted sound design and field recording.

Ara Manassyan
00:00 / 01:04
Ara Manassyan
00:00 / 01:04
Ara Manassyan
00:00 / 01:04
Ara Manassyan
00:00 / 01:04
Ara Manassyan
00:00 / 01:04

VIDEOS

Sound Design - 2XKO

LANGUAGES

English, Armenian, Russian

CONTACT

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