
Ara Manassyan
Sound Designer, Technical Sound Designer
Experience
9 Years
Software
Nuendo and Cubase, Pro Tools, Ableton Live, Logic Pro, Reaper, Wwise, FMOD, Unreal Engine, Unity, Perforce, Git
Instruments
Piano
I offer sound design, audio implementation, back and forth with client for iteration and polishing.
I do:
Crisp, readable hit responses, weapon SFX, creature audio, and custom foley built for clarity in dense, competitive mixes.
Direct runtime integration in Unreal Engine 5 and Wwise / FMOD, utilizing Blueprints, state machines, and dynamic parameter routing to ensure systems run cleanly and within performance budgets.
Fast onboarding into established version-control pipelines (Perforce / Git), organized asset management, and proactive communication across remote production teams.
Location: Los Angeles, CA (Remote-ready home studio)
Core Disciplines: Technical Sound Design, Combat Sound Design, Foley Capture & Editing, Audio Implementation, Dialogue Post-Production Tools
Contract Availability: Open to embedded co-development contracts, asset-package outsourcing, and short- or long-term interactive audio support.
Experience: Riot Games (2XKO), independent game titles, and post-production engineering.
All portfolio audio assets represent original, human-crafted sound design and field recording.
VIDEOS
Sound Design - 2XKO
LANGUAGES
English, Armenian, Russian
CONTACT
