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Clara Smith

Technical Sound Designer

Experience

4 Years

Software

Unreal Engine, Unity, Godot, Wwise, FMOD

Instruments

Guitar, Cello

I am a Technical Audio Designer specializing in interactive audio systems and implementation, with shipped credits including Fortnite (Epic Games).

I build audio systems in Unreal Engine, primarily MetaSounds and Blueprints, with production experience in C++. My work spans dynamic music systems, weapon and hit feedback, UI audio, and environmental sound, engineered to react to gameplay state in real time. At Epic, I contributed to the Fortnitemares "Demon Rush" K-pop Demon Hunters event, building the interactive music and audio systems behind its high-energy gameplay moments. I hold Wwise 101 and 201 certifications and have working knowledge of FMOD.

I'm currently looking for Technical Audio Designer or Audio Systems roles at AAA or mid-sized studios, ideally where I can own implementation architecture and collaborate closely with sound design and gameplay teams.

Clara Smith
00:00 / 01:04
Clara Smith
00:00 / 01:04
Clara Smith
00:00 / 01:04
Clara Smith
00:00 / 01:04
Clara Smith
00:00 / 01:04

LANGUAGES

English

CONTACT

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