
Clara Smith
Technical Sound Designer
Experience
4 Years
Software
Unreal Engine, Unity, Godot, Wwise, FMOD
Instruments
Guitar, Cello
I am a Technical Audio Designer specializing in interactive audio systems and implementation, with shipped credits including Fortnite (Epic Games).
I build audio systems in Unreal Engine, primarily MetaSounds and Blueprints, with production experience in C++. My work spans dynamic music systems, weapon and hit feedback, UI audio, and environmental sound, engineered to react to gameplay state in real time. At Epic, I contributed to the Fortnitemares "Demon Rush" K-pop Demon Hunters event, building the interactive music and audio systems behind its high-energy gameplay moments. I hold Wwise 101 and 201 certifications and have working knowledge of FMOD.
I'm currently looking for Technical Audio Designer or Audio Systems roles at AAA or mid-sized studios, ideally where I can own implementation architecture and collaborate closely with sound design and gameplay teams.
LANGUAGES
English
CONTACT
