
Wyatt Oberholzer
Composer, Sound Designer, Audio Director, Technical Sound Designer
Experience
8 Years
Software
Nuendo/Cubase, Pro Tools, Logic Pro X, Ableton Live, Kontakt 8, iZotope RX, iZotope Ozone, Sibelius, FMOD, Wwise
Instruments
Guitar, Bass, Drums, Keys
I’m a composer, sound designer and technical sound designer with over eight years of professional game development experience and credits across 11 shipped titles. My work spans original music, sound design, dialogue editing, audio implementation and interactive/dynamic music systems, with experience working in FMOD, Unity and other game-audio pipelines.
Previously, I led composition and worked across audio production at PHL Collective, contributing to titles for clients and IP including DC, Warner Bros., Sony, Nickelodeon, Cartoon Network and MGM. Alongside game development, I have a strong background in recording, mixing and music production, and regularly work with artists and clients as an independent producer and engineer.
I’m comfortable working across the full audio process—from early creative development and composition through sound design, implementation, editing and final mix. I’m particularly drawn to projects with strong atmosphere, identity and storytelling, and I aim to bring both creative perspective and technical precision to every project.
VIDEOS
Composer - Re-Scores
LINKS
Projects I've worked on:
RATES
$65 an hour.
LANGUAGES
English, Spanish
CONTACT
