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Miles Lacey

Sound Designer | Audio Programmer | Audio Editor

Experience: 2 years of Sound Design and Audio Editing.

1 year of Audio Programming.

Software: Logic Pro, Reaper, Ableton, FMOD, Unity, Unreal Engine, GameMaker Studio.

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Hi, I’m Miles! I'm a college student, musician, avid gamer, and lifelong sound enthusiast.

Ever since I first opened Logic Pro X on my 2016 MacBook Pro, I’ve been captivated by the process of creating and sculpting sound — from mystical spells and hyper-futuristic tech to the vocalizations of otherworldly creatures. 

I'm currently based in Atlanta, GA, and attend Georgia State University (go panthers!), where I'm studying audio production.

In my free time, you'll find me designing new sounds, sharpening my FMOD skills, or browsing for plugins and sound libraries that I probably can’t afford.

When I’m not working on sound-related things, I’m likely in front of a piano, volunteering at my church, or exploring a wide range of game worlds—including (but definitely not limited to) No Man’s Sky, Dragon’s Dogma II, Forza Horizon 5, Cities: Skylines, and Minecraft.

I have several years of experience designing imaginative sounds and soundscapes using tools like Logic Pro, Reaper, and Ableton Live.

I'm proficient in working with my own recordings, library sounds, and digital synthesis. On the technical side of things, I have experience working with FMOD and integrating audio into game engines like Unity, Unreal Engine 5, and GameMaker Studio.

While I’m still learning and growing in this area, I’m confident in my ability to handle core implementation tasks and eager to keep expanding my expertise.

My biggest passion is bringing digital worlds to life through immersive sound design and seamless implementation — crafting experiences that feel alive, dynamic, and unforgettable.

Projects

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Miles Lacey

Miles Lacey

RATES

Flexible, reach out to me and we can discuss your project!

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